Part 36: Spirit Shard
Episode 34: Spirit Shard------
Last time, we were told by our Lotus Assassin Master Gang to help him out with a minor problem he's been having with his rival Master Shin. We had a couple of training sessions with Shin's attendants (all of whom sadly perished in combat-related accidents), so now we need to look into arranging an unfortunate accident for Master Shin himself.
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As we make our way towards the Soul Extractor room (where we're meant to create a spirit shard to power the mighty jade golem), Zu emerges from behind a pillar. He absolutely was not there when we came in, but let's not worry about that and instead find out what's on his mind this time.
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Corrupting the jade golem does seem like a solid enough plan, as that would presumably cripple any other golems under its control. I'd say we don't want to be too obvious about sabotaging the Lotus Assassins' efforts here since we are supposed to be infiltrating them, but considering how we've already murdered a couple dozen acolytes and at least one full Assassin and got off scot-free, I don't think they're really paying much attention to us.
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It'd help quite a bit if Zu would just tell us what we're looking for, but we know by now that is not how he rolls. I'm sure we'll find out soon enough what he meant there.
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This must be the famed Soul Extractor. Doesn't really look like much from here, but maybe it's more exciting when you actually give it a whirl. There's a Lotus Acolyte manning the extractor, so let's go ask them how this thing works.
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I'm assuming this is another machine they built using parts stolen from Lord Lao's Furnace, or maybe a device they stole from there and modified for maximum EVIL (at any rate, I doubt Lord Lao would make a machine whose purpose is to rip out a person's soul and turn it into a shard).
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I wonder what would happen if, hypothetically speaking, someone was to accidentally blunder into the Soul Extractor.
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Even though we apparently can't use the extractor to get rid of Master Shin, we might as well try to find out something more about its inner workings. We're here to gather information, after all.
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Alright, that's enought about the extractor for now.
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Yes, yes, got it. This acolyte's name, by the way, is Go Rin. She doesn't tell you that, but you can see it on the HUD when you look at her.
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The Soul Extractor room also works as an elevator, with the control panel right next to the entrance. We're obviously on the main level now, let's just go through the rest of these in order.
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Entering the prison level, we run into this guy. He's the one guarding the slaves, some of whom we can see there behind the bars. We can also see the control lever for the cell door on the wall.
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We'll come back here in a bit, but let's move on for now.
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That's the plan. Next, we'll hit the near-surface mine level.
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The most exciting thing about this level is the jar that immediately respawns when we break it. The Iron Skin Gem adds +3 to Body and negates all damage from traps.
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We'll keep that in mind.
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At this point, I figured it might be a decent idea to look at Zin Bu's inventory for a change. He updates his wares as we progress through the chapters, and he's got some pretty good stuff in. I end up buying the Golden Tongue here, although to be perfectly honest we don't really need it anymore. The conversation skills are mostly used in sidequests, and we've pretty much completed all the ones this gem would help with.
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On the way out, we can smash the jar again to get another Iron Skin Gem. This time, the jar stays destroyed. Now that we are done on this level, we should finally head down to the abandoned deep-level mine Zu mentioned.
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That's nice, Go Rin.
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The deep-level mine is another dark cavern, as you'd probably expect.
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As we make our way further in, we're stopped by a cutscene.
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That's Zu speaking, by the way. Sounds like he didn't send us here simply out of the goodness of his heart and this is a test of some kind.
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This test apparently involves fighting a very large and very angry ghost. Being a spirit enemy, Zeng Sai is vulnerable to magic styles so we'll try a bit of Stone Immortal on him.
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Unfortunately, harmonic combos don't work on Zeng Sai, so petrifying him and hitting him with a strong martial attack instead sends him sliding back. Way back.
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Zeng Sai mainly attacks with Ice Shard and is more of an annoyance than anything resembling a challenge.
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That'll take care of him. Hopefully Zu's happy now.
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That was a Horselord? Looked just like one of the big fat convict ghosts we fought back in Tien's Landing.
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That sounded a bit ominous.
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Cryptic to the bitter end, I guess.
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The only object of interest down here is Zeng Sai's coffin. Good old Zeng is still kind of pissed at us, it seems, but that's not going to stop us from taking his corpse and shoving it into the Soul Extractor. I'm sure Go Rin won't suspect a thing when we show up with this ancient skeleton from the bottom of the mine.
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I guess Go Rin really doesn't give a shit. Well then, Soul Extractor, work your terrible magic and make me a spirit shard!
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This contraption looks like something you'd see in Shang Tsung's flesh pits lab in Mortal Kombat.
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Oh, now she's paying attention and wants to fight us for messing up the extractor. Let's try out one of the styles we learned recently and haven't had the opportunity to test yet.
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Paralyzing Palm does what it says on the tin. You strike the enemy with a palm blow, and they're paralyzed for a short time. Simple enough.
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The strong attack can be used to initiate a harmonic combo. This one works a bit differently from the other combos we've been using.
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See, when we land what would normally be the killing blow using the Leaping Tiger strong attack, the opponent doesn't die but instead turns into a stone statue. A proper statue, not the crude lump of rock you'd get with Stone Immortal.
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At this point, you can use whatever attack you want to insta-shatter the statue.
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We've got our corrupted spirit shard, and Go Rin has been taken care of. Now's the time to go back to the prison area and have a chat with the slaves.
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Not so loud!
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I assumed Wu would mutter that line about helping the prisoners under her breath or something like that, but apparently that wasn't the case. Especially with Silk Fox deciding to announce our intentions as loudly as possible. Oh well, since the guard probably already knows what we're up to, let's just get on with it.
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Hey, he caught on. He's pretty smart for a Lotus Assassin, too bad he dies now.
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Hey! Now that's just rude.
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One harmonic combination later, the guard has been disposed of and all we need to do now is open the door to the prison to free the slaves. I would assume that at some point in the near future, someone will enter the extractor area and see that we've killed the guards. Or maybe they'll just wonder why there are suddenly these scattered rocks everywhere.
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And... open.
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I think they figure this out on their own even if you don't inspect the tunnel on the near-surface mine level, so that area is completely optional.
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Han Ro and the rest of the prisoners run off and make their bid for freedom. Since we took out Go Rin earlier, they have an open path to the near-surface mines. I don't think you see these guys after this so I don't know if they make it out of the Necropolis, but I would assume they do manage to get out.
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Anyway, we're done with the extractor now, and our next order of business is to go show off our shard to Master Gang.
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Oh, hello there, fellow Lotus person. Err... I didn't do it.
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Never mind, it's just one of those idiot acolytes who picked a fight with us when we first came in.
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Oh boy, here we go once again. Some people just never learn, do they?
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I don't think there will be many acolytes left once we're done with this place.
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I don't think that's what Gang's looking for. I believe his exact words were that he wanted there to be a corpse for him to gloat over.
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Right, we shall take a look at the golem press then, and hope that is more suitable for Gang's plan.
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That's quite an impressive bit of engineering. Of course it is, it was made from Lord Lao's furnace parts after all.
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Here's a look at the press itself. It's just produced a golem, although that one's clearly unfinished.
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After the golem husk is made, the press operator uses the crane here to lift it out of the press and move it to the other side of the room.
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Gotta say, though, that does not look very safe at all.
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*CRASH*
So much for the golem, and it was nearly curtains for that Lotus Assassin as well. This whole cutscene is obviously trying to tell us something, and it's not being too subtle about it either.
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Oh hey Zu, long time no see. Zu is clearly suggesting that we should arrange an unfortunate golem-related accident for Master Gang, getting rid of both him and Master Shin. Not a bad idea, although Shin is the priority at the moment.
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And just like that, Zu is gone. The nearly flattened Assassin walks right past us and out of the door, so we can't compliment him on that nice dodge back there.
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Appropriately enough, the golem press room has several clay golems lining the walls. Unlike their counterparts outside the Soul Extractor room, these guys are obviously active and waiting for someone to power up the jade golem.
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Quite impressive, yes.
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This corner of the room has a scrollstand and a trapped chest. That scroll is bullshitting us, by the way; strength (or martial skill) does nothing against clay golems and we must use weapons to dispatch them.
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We've got another acolyte manning the press. Let's see if he can tell us anything relevant.
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Okay then. We can ask this acolyte more questions about the crane and press and the different golems, but I think we can work things out ourselves from here. Time to head back to Master Gang once more.
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Hm, true enough. I keep forgetting that little fact. Still, who says Master Shin needs to be alive when he enters the golem press?
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We got this. No problem.
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Welp, let's get to it then.
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First off, we'll just take a look at the quest journal and our new objectives. I think we ought to start by getting rid of the press operator, as that seems simple enough.
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They really want us to kill both of the masters, don't they?
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Well, I think we can arrange that, and since we've got the press to ourselves for the rest of the day we can prepare something fun for our dear Master Gang.
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[There is an opening in the side that looks like it accepts clay containers of some kind. Other than that, it seems quite simple]
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There we go, we've made ourselves a new friend! He looks about as hard-headed as a certain Outlander we know, so we shall name him Roderick.
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Now we'll just operate this crane here...
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Roderick is now in position, waiting to deliver swift death to anyone dumb enough to walk beneath him. We'll leave him there for now, and go to the Hall of Induction to get rid of the folks hanging around.
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First off, we've got Merchant Kia Jong.
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Oh, goddamn it.
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Bah. Well, I guess we could always pay him... with the silver he just gave us when we sold some of our useless vendor trash to him...
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And Silk Fox goes for the seduction. That just might work.
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Hey, not bad.
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Duly noted. That's Kia Jong and his guys out of the way, now let's go see who else we've got standing around in the hall.
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This sorcerer was not here before, nor were his buddies.
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Hey, that's what the first Assassin we saw in Two Rivers was doing. The game kind of forgot about the Lotus Assassins being able to summon ghosts to do their bidding, until now at least.
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I don't think that was supposed to happen.
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So of course, we're stuck cleaning up the mess this moron made.
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Still, these are just regular Lotus Acolytes who simply happen to be on fire, so they go down just as easily as every other acolyte we've fought in this fortress.
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The sorcerer is at least smart enough to run off by himself, so we don't even need to murder him.
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Finally, we've got Gi and Soto, the mold masters responsible for maintaining the golem press.
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The what now?
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Well then, I suppose we'll go ask Kia Jong for some Phoenix Oil. A shitton of Phoenix Oil, to be exact. We're not doing that just yet, though, because we have a slave shipment to intercept.
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On the way out, we come across our third Aura of Calm Gem. This one was in a random pile of bones. You know, I am beginning to think the wiki may have been mistaken about this gem being unique to that one sidequest.
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It's pretty nice to see some sunlight for a change. The Lotus Assassin fortress is a bit on the drab side, which is of course fitting for such a location but there's only so much brown and grey I can handle.
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Err, hello. Fancy meeting you here.
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Sorry, we're not taking any more slaves today.
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Yeah, about that...
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Spoiler: It won't. Besides, we weren't about to deliver a bunch of slaves to the Lotus Assassins. That's just not our style.
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There they go. Since we're outside the fortress for the time being, I think this might be a good spot to return back to the party campsite and ask Kang to take us to Lord Lao's Furnace once more. We got the final configuration for the furnace, after all, so let's go take care of that before we...
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As I was saying, we'll take care of that before returning to the fortress, and while we're out here we can also meet with some of the folks we've been helping. Hey, it's Jinlin!
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I still think Purveyor Shouji deserved a swift kick to the face and/or balls, but he freed Jinlin and her mom from their debts so things seem to have worked out for them nicely enough.
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Mad Wen and his daughter are also doing fine, so that's great as well.
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Time to hit the Furnace.
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We've activated all the machines required for the Configuration of the Rabbit, so let's smack this dragon button and get this over with.
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Err... sorry about that, Silk Fox. My bad. What happened there was that I accidentally activated the cauldron instead of the cogs, fucking up the configuration and turning our girlfriend into a monkey. Oops.
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At least she changes right back and, surprisingly, doesn't want to kill us for that slight blunder. Screwing up these recipes causes all kinds of weird nonsense like this, and I'll be showing it off in a later update.
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For now, let's just do this properly. Oh, look, another one of those damage shield gems we don't need.
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Oh, not again.
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Silk Fox is being awfully casual about this. If Kang explodes, I don't think we're getting out of here anytime soon and that would pose a small problem for our main quest.
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Kang has exploded so many times he's now immune to explosions. Sure, that works.
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There you have it. Next time, we'll fly to the edge of perception to rescue Lord Lao, and once we return from that trip it will be time to handle Master Shin.
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